this is the one i don't really like
This is the one I like more
The more i tried the technique with the reflective quality the more i realized i set my self up for disaster using skin tones and making her look like a person. Every time i tied to make it look reflective (witch skin is not) it turned out looking like i just used a filter in photoshop to overlay the image. I grayed up the skin and it helped a little but i still like it as just a simple portrait more then a robot character witch is what i was going for at the start.
The more i tried the technique with the reflective quality the more i realized i set my self up for disaster using skin tones and making her look like a person. Every time i tied to make it look reflective (witch skin is not) it turned out looking like i just used a filter in photoshop to overlay the image. I grayed up the skin and it helped a little but i still like it as just a simple portrait more then a robot character witch is what i was going for at the start.
I have to agree that the first one doesn't look as good as the second. Perhaps if you wanted her to look like a robot try picking a more subtle/even overlay picture/texture...maybe a mesh(?) just for her skin and then going on a new layer add shiny metal highlights with the airbrush? The face turned out incredibly well though(as a figurative exploration).
ReplyDeleteJust some interesting tutorials that might be helpful:
http://fx.worth1000.com/tutorials/161146/161146-how-i-chocolatized-a-skull
and
http://fx.worth1000.com/tutorials/161148/161148-the-making-of-a-robotic-frog
Good comments from Mike. I like those tutorials in particular and the worth1000 site has lots of great tutorial ideas. Yes, Jacob, you did set yourself up for quite a task. The other thing which may have helped is thinking of the figure more in terms of mechanical segments. More part-lines like armor.
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